Revelations
Intel Brief
The conclusion of the BO3 narrative. Primis battles the Shadowman across fragments of every map woven together in Agartha, the realm of the Apothicons.
Setup Guide
Power
- Open major portals from spawn to branch zones (Origins, Shangri-La, Verruckt, Mob, Kino, DE).
- Activate all four Corruption Engines on the power grid to stabilize full-map systems.
Pack-a-Punch Location
Nacht teleporter room after unlocking required corruption engines.
Accessing Pack-a-Punch
- Activate all four Corruption Engines (Spawn, DE side, Mob side, Verruckt side).
- At Nacht top floor control panel, wait for Apothicon fly-by and trigger Tesla beacons.
- Enter trapped Apothicon mouth, shoot internal restraints, and drop Pack-a-Punch into active state.
Dragon Shield
Revelations keeps the shield loop from prior maps with mixed-zone part locations and anti-gravity dependency for DE piece.
Keeper Protector
Buildable ally summoned from four altar locations. Required for main EE progression in Revelations.
Revelations
PARTIAL SOLORevelations main quest: prep essentials (Apothicon Servant, Arnies, Keeper Protector), run symbol/egg/rune chains, then complete Sophia shield break and Kronorium finish.
Before main steps, ensure power + PaP active, build Keeper Protector, get Lil Arnies, and secure upgraded Apothicon Servant path readiness.
Shoot spawn gravestones in order, complete reel interactions, and finish key Summoning Key objective interactions around map and Apothicon interior.
Find/fill eggs with souls, use gateworm sonar placement to claim four runes, then resolve projector-room script transition.
Charge Summoning Key at fountains, throw to break Sophia shield, fire Shadowman into Apothicon mouth, then interact with Kronorium to finish.
Field Strategies
- Apothicon Servant remains your strongest crowd-control anchor.
- Memorize jump-pad lanes for safe, no-mud/no-trap rotations.
- Run objective steps during stable rounds to avoid forced clutch fights.
Special Enemies
Flying insect enemies from Shadows of Evil that appear regularly throughout Revelations, particularly in the Origins and Shadows fragments.
TIP Upgraded weapons with splash damage dispatch them efficiently. The Apothicon Servant clears parasite swarms in a single shot.
Returns from Shadows of Evil. Three-headed giant that spawns periodically. All three heads must be shot when glowing to kill it.
TIP Same tactics as in Shadows of Evil. The Apothicon Servant is highly effective. Avoid being cornered near environmental hazards.
Ancient Agartha guardians that appear in the Agartha sections and boss fight areas. They are aggressive and move quickly for their size.
TIP High-damage weapons and explosive ammo types handle Keepers efficiently. Avoid fighting multiple Keepers simultaneously in tight corridors.
Corruption Engine and PaP Control
Spawn, DE lane, Mob lane, and Verruckt lane engines must all be completed for PaP unlock flow.
After all engines are done, activate Tesla panel only when Apothicon fly-by happens to lock mouth access.
DE anti-gravity is needed for several side mechanics including some shield part spawns and movement shortcuts.
Wiki Intel
https://www.reddit.com/r/CODZombies/wiki/revelations/
Corruption engine activation and jump-pad route memory are key to clean objective flow.