The Giant
Intel Brief
A remake of Der Riese with the Primis crew. Richtofen intercepts his Ultimis self at the teleporter, setting the BO3 story in motion.
Setup Guide
Power
- Open from spawn toward central power switch room and activate it (free action).
- After power, lower side barricades and use full circular route for safer training transitions.
Pack-a-Punch Location
Teleporter destination room (Der Riese flow).
Accessing Pack-a-Punch
- Activate each teleporter (A, B, C) and run back to mainframe to complete each link within timer.
- After all three links, the mainframe pod opens permanently for Pack-a-Punch access.
- Track link status by checking the three bulbs on top of the pod.
Field Strategies
- Catwalk remains reliable for low-mid rounds and team rhythm.
- Use teleporter cycles as panic breaks when trap windows close.
- Wunderwaffe and trap rotation together extend ammo efficiency.
Special Enemies
Appear in dedicated hound rounds every 4-5 rounds. Fast zombie dogs that charge aggressively. Killing the last hound grants Max Ammo.
TIP The catwalk loop is your best hound spot - it keeps them funnelled. Shotguns and high-fire-rate weapons end hound rounds fastest.
Special Equipment Notes
Box-only wonder weapon on The Giant. Extreme crowd clear and chain-kill control.
Earned from Fly Trap quest; does not consume a normal weapon slot and offers high precision damage.
Throw monkeys into each teleporter before warp to turn all panel lights green, then activate mainframe panel for random sixth perk spawn.
Wiki Intel
https://www.reddit.com/r/CODZombies/wiki/the-giant/
Classic Der Riese pacing with teleporter cycles and trap-supported high rounds.