WaW Call of Duty: World at War 2008

Wunderwaffe DG-2

aka "Wunderwaffe"

TESLA

Group 935's lightning cannon — the original wonder weapon. Forks between every zombie in a huge radius with a single trigger pull. Will kill the user if they are caught in the chain at low rounds.

ACQUIRE
Mystery Box Mystery Box only — low pull chance, no buildable path.
PAP NAME
Wunderwaffe DG-3 JZ
UPGRADE
Fires a chain-lightning bolt that arcs through every zombie in range. Upgraded version gets 3 mag / 24 reserve and faster recharge.
AMMO
3 / 15 (24 PaP)
DAMAGE
One-shot kills through walls and through the entire chain.

Ray Gun

RAY

The universal wonder weapon. Every Zombies player's first wonder weapon pull from the box — it became the benchmark every other WW is measured against.

ACQUIRE
Mystery Box The iconic ray gun. Appears in the Mystery Box on every classic map.
PAP NAME
Porter's X2 Ray Gun
UPGRADE
Larger splash radius, green tracers, 200 reserve ammo. Splash still hurts the user — keep distance.
AMMO
20 / 160 (200 PaP)
DAMAGE
One-shot kill to ~round 15, consistent torso damage higher.
BO1 Call of Duty: Black Ops 2010

Thundergun

SONIC

Compressed-air cannon that instantly obliterates every zombie in a wide cone. The definitive "oh no" button.

ACQUIRE
Mystery Box Mystery Box only. Rare pull — widely considered the best panic weapon in Zombies history.
PAP NAME
Zeus Cannon
UPGRADE
Doubles reserve ammo. Still a single clean shot per trigger — use for horde wipes and emergency revives.
AMMO
2 / 6 (12 PaP)
DAMAGE
Wipes every zombie in a cone regardless of round.

Winter's Howl

CRYO

Cryogenic launcher that freezes zombies solid. Shoot a frozen zombie with any weapon to shatter it for an instant kill.

ACQUIRE
Mystery Box Mystery Box only on Five and Classified.
PAP NAME
Winter's Fury
UPGRADE
Wider freeze cone, faster freeze, shattered zombies count as instakills.
AMMO
4 / 16 (24 PaP)
DAMAGE
Freezes then shatters — effective at all rounds if you can line up the cone.

Gersch Device

EXPLOSIVE

A weaponized containment breach of the Gersch device — opens a micro black hole. Excellent for clearing revive space.

ACQUIRE
Mystery Box Tactical grenade slot from the box. Returns via QED rolls on Moon.
UPGRADE
Not PaP-upgradable directly — spawns a black hole that pulls in all nearby zombies and kills them over a few seconds.
AMMO
Tactical slot (grenade-style)
DAMAGE
Guaranteed wipe inside the singularity radius.

V-R11

aka "Humanizer"

RAY

Experimental reverse-reanimation ray. The upgraded Lazarus variant is one of the only wonder weapons that can revive downed teammates at range.

ACQUIRE
Mystery Box Mystery Box only. Shared with the Scavenger on Call of the Dead.
PAP NAME
V-R11 Lazarus
UPGRADE
Briefly turns zombies back into humans who run as decoys. Upgraded version drops a power-up on kill and heals downed players.
AMMO
1 / 4 (1 / 12 PaP)
DAMAGE
Not damage-focused — tactical transformation tool.

Scavenger

RAY

Bolt-action sniper that fires explosive cryo rounds. Pairs the ice-freeze effect with massive splash.

ACQUIRE
Mystery Box Mystery Box only. Bolt-action rifle form — rare pull.
PAP NAME
Hyena Infra-Dead
UPGRADE
Explosive thermal-optic rounds with massive splash damage. Reserve doubles; one of the strongest single-target weapons in BO1.
AMMO
6 / 18 (6 / 30 PaP)
DAMAGE
Round 40+ one-shots with splash.

31-79 JGb215

aka "Baby Gun"

UNIQUE

Shrink ray that turns zombies into miniature, one-stomp versions of themselves. Unique to Shangri-La and rarely replicated since.

ACQUIRE
Mystery Box Mystery Box only on Shangri-La.
PAP NAME
Fractionalizer
UPGRADE
Wider beam, shrunken zombies become insta-kill stomps, and the upgrade carries more reserve.
AMMO
5 / 20 (40 PaP)
DAMAGE
Shrinks zombies into instakill targets you can stomp.

Wave Gun

aka "Zap Gun Dual Wield / Wave Gun"

SONIC

Dual-form sonic cannon. Switch between the AoE wave burst and a dual-wielded zap gun using the weapon switch button.

ACQUIRE
Mystery Box Mystery Box only. Also rolls as Zap Guns — a dual-wield variant of the same weapon.
PAP NAME
Wave Gun / Porter's Mark II Ray Gun (dual)
UPGRADE
Wave Gun swells and pops zombies in a large AoE. Zap Gun dual-wield fires chained lightning per hand.
AMMO
Shared pool: 3 / 9 (3 / 18 PaP)
DAMAGE
Wave: AoE wipe. Zap: chain lightning per shot.

QED

aka "Quantum Entanglement Device"

EXPLOSIVE

Chaos grenade. Best thought of as a gamble: sometimes you get a Max Ammo, sometimes you get a sad fart.

ACQUIRE
Mystery Box Tactical grenade slot from the box. Random effects on throw.
UPGRADE
Not PaP-upgradable. Random outcomes: power-up drop, free perk, weapon swap, free Pack-a-Punch, or a huge zombie wipe.
AMMO
Tactical slot
DAMAGE
Variable. Can insta-wipe a horde or do nothing.
BO2 Call of Duty: Black Ops II 2012

Sliquifier

UNIQUE

Bio-chemical goo cannon. Place a puddle in a training lane and every zombie that walks through it dies and infects the next one.

ACQUIRE
Buildable Build from four parts scattered across the Skyscraper: barrel, handle, glass tube, and gauge.
PAP NAME
Sliquifier
UPGRADE
Larger puddles, faster kill, bigger reserve.
AMMO
2 / 18 (2 / 30 PaP)
DAMAGE
Creates liquid puddles — zombies that touch them die and chain to any zombie they touch.

Blundergat

EXPLOSIVE

Dual-barrel blunderbuss firing explosive slugs. Upgrade to the Acidgat / Vitriolic Withering via the Easter Egg for insane damage.

ACQUIRE
Buildable Obtained via the afterlife-path around the Warden's office, then returned to a weapon locker.
PAP NAME
Sweeper
UPGRADE
Acid rounds that devastate a large cone. The alternate Vitriolic Withering upgrade (via EE) is the strongest single weapon in BO2.
AMMO
2 / 10 (2 / 40 PaP)
DAMAGE
Acid cone one-shots at high rounds.
VARIANTS
  • Acidgat
  • Vitriolic Withering (Acidgat PaP)

Paralyzer

SONIC

Sonic disruption cannon. Hold the trigger to levitate zombies in a beam; release to drop them as crawlers. Uniquely has no reserve ammo.

ACQUIRE
Mystery Box Mystery Box only on Buried.
PAP NAME
Paralyzer
UPGRADE
Not PaP-upgradable directly. Hold to levitate and freeze zombies mid-air; has infinite ammo but overheats.
AMMO
Infinite (overheat)
DAMAGE
Freezes and lifts zombies — kills on prolonged hold.

Elemental Staffs

aka "Ice / Fire / Lightning / Wind Staves"

ELEMENTAL

The pinnacle of BO2 wonder weapons. Four elemental staves — Ice (Ull's Arrow), Fire (Kagutsuchi's Blood), Lightning (Kimat's Bite), and Wind (Boreas' Fury) — each with its own upgrade quest.

ACQUIRE
Buildable Collect four gem fragments, a crystal, and a staff head for each of the four staffs. Assemble at the Crazy Place altars via the Giants.
PAP NAME
Upgraded Staff of X
UPGRADE
Each staff has a unique upgrade requiring a multi-step Easter Egg puzzle in the Crazy Place. Upgraded staves deal massive AoE and have unique ultimate abilities.
AMMO
Per-staff (reloads via pickups or zombies)
DAMAGE
Upgraded: one-shot wipes into the high rounds.
VARIANTS
  • Ull's Arrow (Ice)
  • Kagutsuchi's Blood (Fire)
  • Kimat's Bite (Lightning)
  • Boreas' Fury (Wind)

Hell's Retriever

MELEE

Demonic tomahawk that returns to your hand after each throw. The upgraded Redeemer variant is one of the strongest melee wonder weapons in the series.

ACQUIRE
Ritual Feed three skulls in afterlife mode via the warden cells, then retrieve from the golden gate sequence.
PAP NAME
Hell's Redeemer
UPGRADE
Upgrade via a second, longer ritual. Homing throws, more targets, insta-kill through the rounds.
AMMO
Infinite (returns to hand)
DAMAGE
Throwable insta-kill throughout the game.
VARIANTS
  • Hell's Redeemer (upgraded)
BO3 Call of Duty: Black Ops III 2015

Apothicon Servant

UNIQUE

Shadow Man's Apothicon relic — fires a dimensional rift that sucks zombies inside and consumes them. One of the strongest WWs in BO3.

ACQUIRE
Buildable Collect four Summoning Key pieces via the district rituals, then assemble in the Ritual Room.
PAP NAME
Shadow Servant / Kor Marz Ma
UPGRADE
Wider vortex, chain-consumption between clusters, longer duration on upgrade.
AMMO
1 / 3 (1 / 6 PaP)
DAMAGE
Opens a vortex that devours every zombie in range.

Wrath of the Ancients

aka "Elemental Bows"

ELEMENTAL

Medieval elemental bow. Each of the four upgrades has one of the most in-depth quests in Zombies history.

ACQUIRE
Ritual Obtain the base bow via the castle ritual, then complete one of four elemental upgrade quests (Wolf, Fire, Void, Storm).
UPGRADE
Each upgraded bow has a unique ultimate charge effect and gains much higher ammo and damage.
AMMO
Variable per bow; charge-based.
DAMAGE
Upgraded: train-wipes into the high rounds.
VARIANTS
  • Wolf Bow (Rune Prison)
  • Fire Bow (Storm)
  • Void Bow
  • Storm Bow

KT-4

aka "Plant Gun"

BIOLOGICAL

Organic bio-weapon grown from hybrid plant matter. The Masamune upgrade is one of the most consistent high-round weapons in BO3.

ACQUIRE
Buildable Grow plants in the three bunker gardens, assemble from parts fertilized by zombie blood.
PAP NAME
Masamune
UPGRADE
Fires concentrated acid rounds in a tight beam, large reserve, higher damage through rounds.
AMMO
4 / 12 (4 / 24 PaP)
DAMAGE
Acid-rounds one-shot into mid-high rounds.

GKZ-45 Mk3

RAY

Soviet plasma pistol bonded with dragon essence. Its alt-fire dragon breath is one of the most flashy WW abilities in the series.

ACQUIRE
Buildable Feed the baby dragon three times with the appropriate items, then retrieve the weapon.
PAP NAME
GKZ-45 Mk3
UPGRADE
Dragon's breath alt-fire unlocks post-EE — briefly summons the dragon to incinerate an area.
AMMO
4 / 12
DAMAGE
Plasma rounds — high single-target damage.
BO4 Call of Duty: Black Ops 4 2018

Sentinel Artifact

ARTIFACT

Chaos-story relic powered by the Elder Gods. Each map's artifact takes a different form: the Kraken, Death of Orion, or Hammer of Valhalla.

ACQUIRE
EE Reward Obtained through each Chaos map's main quest progression. One artifact per map with map-specific form (Kraken, Death of Orion, Hammer of Valhalla).
PAP NAME
Per-map
UPGRADE
Each map's artifact is a unique upgraded WW with its own firing behavior and ultimate.
AMMO
Per-artifact
DAMAGE
High-tier damage, intended as the map's finisher weapon.
VARIANTS
  • Kraken (Voyage of Despair)
  • Death of Orion (IX)
  • Hammer of Valhalla (Ancient Evil)

Alistair's Folly

aka "Mk2 Pistols"

RAY

Dual-wielded Mk2 pistols infused with four elements. Alistair Rhodes' personal wonder weapon — each element has distinct behavior.

ACQUIRE
Buildable Collect four elemental essences from each of the four supernatural bosses (werewolf, vampire, etc.) and return them to the reactor room.
UPGRADE
Fully assembled weapon switches between four elemental modes: fire, lightning, ice, and void.
AMMO
Per-element
DAMAGE
High damage per element; void is the strongest.

RAIK-84

TESLA

Group 601 prototype tesla rifle. A direct spiritual successor to the Wunderwaffe — chains lightning between every nearby zombie.

ACQUIRE
Mystery Box Mystery Box only on Tag der Toten.
PAP NAME
RAI K-84
UPGRADE
Switches between a chain-lightning primary and a projected void-bomb alt-fire.
AMMO
40 / 120
DAMAGE
Chain lightning + AoE void burst.