TranZit
Intel Brief
A cross-country bus route through a nuclear wasteland. The Victis crew are pawns in an ongoing war between Maxis and Richtofen for control of the world.
Setup Guide
Power
- Build a Turbine at Bus Depot first (mannequin, fan, model-plane tail).
- Ride to Power Station, drop into the lower room, and assemble the Power Switch (zombie hand, panel, handle).
- Expect Avogadro release when power turns on; avoid standing in the center room during activation pulse.
- Keep a spare Turbine alive for shortcuts, teleporter lamp posts, and Pack-a-Punch access timing.
Pack-a-Punch Location
Town bank laboratory, behind the lightning-door and two blown vault safes.
Accessing Pack-a-Punch
- Turn on main power at Power Station.
- Place a healthy Turbine on the lightning-panel door at Power Station.
- Sprint/ride to Town, blow open vault safes, and enter the lab before the lightning-door closes.
- Inside the lab, build Pack-a-Punch from shell, table, and battery parts found in that room.
- If the lightning-door closes again, repeat Turbine setup and re-entry route.
Turbine
Most important Tranzit utility buildable. Powers temporary doors, perk access, lamp-post teleports, and PaP door mechanics.
Jet Gun (Thrustodyne Aeronautics Model 23)
Tranzit wonder weapon buildable crafted in Town bar from four map-spread parts.
Green Run
CO-OP REQUIREDTower of Babble has two branches. Maxis side revolves around powering down and Avogadro EMP kill under pylon; Richtofen side requires Jet Gun and synchronized EMP teleport lamp execution.
Build Turbines for all players, open power route, and assign one caller (Stuhlinger if available) to track branch-specific audio cues.
Maxis: power ON then OFF and prep Avogadro EMP kill. Richtofen: keep power ON, build Jet Gun, and prep EMP users/teleporter lamps.
Maxis: place dual Turbines under pylon, lure Avogadro beneath tower, and EMP-kill him during active turbine window. Richtofen: break Jet Gun beneath pylon, feed required explosive kills, then prep all lamp teleports before simultaneous EMP detonation.
Complete final simultaneous Turbine (Maxis) or EMP-lamp (Richtofen) actions to lock quest completion and achievement pop.
Field Strategies
- Assign bus-stop roles early to avoid duplicated travel and missed windows.
- Use denizen control and lantern routes to reduce fog attrition.
- Keep one safety buildable ready for revives and emergency lockouts.
- Treat Turbine health as a resource - damaged turbines are the main cause of failed PaP and quest attempts.
- When moving on foot, chain lamp teleports only after confirming zombie spacing to avoid fog isolation downs.
Special Enemies
Small imp-like creatures that live in the fog between stops. They leap onto your face and rapidly deal damage if you enter the fog without an active Turbine nearby. Extremely fast.
TIP Always have a Turbine running if you need to travel through fog. Knifing Denizens off your face is faster than shooting. Flame Traps at stops kill them passively.
An electric entity that spawns after power is activated. It patrols the bus route and deals heavy shock damage on contact. It can also board the bus.
TIP EMP grenades stagger Avogadro. He can be killed with sustained fire but is best avoided until you have strong PaP weapons. He drops a Max Ammo on death.
Tower of Babble Branch Matrix
Power ON first, then OFF. Place two Turbines under pylon, lure Avogadro into tower space, and EMP-kill him before turbine decay. Finalize with synchronized turbine timing.
Keep power ON. Build Jet Gun, destroy it under pylon, score explosive kills for tower charge, then complete synchronized EMP at prepared denizen-lamp nodes.
https://www.youtube.com/watch?v=OuEqh7v7zRg
https://www.youtube.com/watch?v=ZHucBiEdTRc
Route and Transit Notes
Community reference with fog lanes, stops, and special zones.
Ladder, hatch, and cow catcher spawn in random Turbine-locked sheds across Bus Depot, Diner, Farm, and Town.
Denizen must latch your head and jump off under an active lamp (power on or Turbine nearby) to create a teleport node.
Buildables and Cross-Map Systems
Build nav table at pylon fence with meteorite, plank table, radio box, and fuse box parts. Tranzit navcard is inserted into Die Rise table.
Town bank stores points across matches; Farm fridge stores one weapon across Green Run maps.
Reference video for branch execution timings.
Wiki Intel
https://www.reddit.com/r/CODZombies/wiki/tranzit/
Bus route planning, denizen/fog management, and buildable coordination are core systems.