tranzit BO2

TranZit

Post-apocalyptic bus route, USA · 2035 · Victis

Setup Difficulty
Quest Difficulty
Community Rating
2.5
Main Quest Green Run

Intel Brief

A cross-country bus route through a nuclear wasteland. The Victis crew are pawns in an ongoing war between Maxis and Richtofen for control of the world.

Setup Guide

Power

  1. Build a Turbine at Bus Depot first (mannequin, fan, model-plane tail).
  2. Ride to Power Station, drop into the lower room, and assemble the Power Switch (zombie hand, panel, handle).
  3. Expect Avogadro release when power turns on; avoid standing in the center room during activation pulse.
  4. Keep a spare Turbine alive for shortcuts, teleporter lamp posts, and Pack-a-Punch access timing.

Pack-a-Punch Location

Town bank laboratory, behind the lightning-door and two blown vault safes.

Accessing Pack-a-Punch

  1. Turn on main power at Power Station.
  2. Place a healthy Turbine on the lightning-panel door at Power Station.
  3. Sprint/ride to Town, blow open vault safes, and enter the lab before the lightning-door closes.
  4. Inside the lab, build Pack-a-Punch from shell, table, and battery parts found in that room.
  5. If the lightning-door closes again, repeat Turbine setup and re-entry route.

Turbine

Most important Tranzit utility buildable. Powers temporary doors, perk access, lamp-post teleports, and PaP door mechanics.

Bus Depot set
Mannequin in Bus Depot spawn room. Mannequin in Bus Depot spawn room.
Fan in Bus Depot spawn room. Fan in Bus Depot spawn room.
Model plane tail in Bus Depot spawn room. Model plane tail in Bus Depot spawn room.

Jet Gun (Thrustodyne Aeronautics Model 23)

Tranzit wonder weapon buildable crafted in Town bar from four map-spread parts.

Jet Engine (Tunnel)
Tunnel windows/cars around M16 segment. Tunnel windows/cars around M16 segment.
Wires (Power/Tombstone side)
Tombstone lower room and barrel lanes between tombstone and power rooms. Tombstone lower room and barrel lanes between tombstone and power rooms.
Handbrake (Nacht der Untoten)
Nacht lamp, cabinet, or stair variants. Nacht lamp, cabinet, or stair variants.
Pressure Gauge (Hunter cabin)
Hunter cabin fireplace or bed spawn. Hunter cabin fireplace or bed spawn.

Green Run

CO-OP REQUIRED

Tower of Babble has two branches. Maxis side revolves around powering down and Avogadro EMP kill under pylon; Richtofen side requires Jet Gun and synchronized EMP teleport lamp execution.

01
Core setup and role assignment

Build Turbines for all players, open power route, and assign one caller (Stuhlinger if available) to track branch-specific audio cues.

02
Choose branch and satisfy branch gates

Maxis: power ON then OFF and prep Avogadro EMP kill. Richtofen: keep power ON, build Jet Gun, and prep EMP users/teleporter lamps.

03
Execute pylon interaction sequence

Maxis: place dual Turbines under pylon, lure Avogadro beneath tower, and EMP-kill him during active turbine window. Richtofen: break Jet Gun beneath pylon, feed required explosive kills, then prep all lamp teleports before simultaneous EMP detonation.

04
Finalize synchronized endpoint

Complete final simultaneous Turbine (Maxis) or EMP-lamp (Richtofen) actions to lock quest completion and achievement pop.

Field Strategies

  • Assign bus-stop roles early to avoid duplicated travel and missed windows.
  • Use denizen control and lantern routes to reduce fog attrition.
  • Keep one safety buildable ready for revives and emergency lockouts.
  • Treat Turbine health as a resource - damaged turbines are the main cause of failed PaP and quest attempts.
  • When moving on foot, chain lamp teleports only after confirming zombie spacing to avoid fog isolation downs.

Special Enemies

Denizen

Small imp-like creatures that live in the fog between stops. They leap onto your face and rapidly deal damage if you enter the fog without an active Turbine nearby. Extremely fast.

TIP Always have a Turbine running if you need to travel through fog. Knifing Denizens off your face is faster than shooting. Flame Traps at stops kill them passively.

Avogadro

An electric entity that spawns after power is activated. It patrols the bus route and deals heavy shock damage on contact. It can also board the bus.

TIP EMP grenades stagger Avogadro. He can be killed with sustained fire but is best avoided until you have strong PaP weapons. He drops a Max Ammo on death.

Tower of Babble Branch Matrix

01 Maxis route quick checklist

Power ON first, then OFF. Place two Turbines under pylon, lure Avogadro into tower space, and EMP-kill him before turbine decay. Finalize with synchronized turbine timing.

02 Richtofen route quick checklist

Keep power ON. Build Jet Gun, destroy it under pylon, score explosive kills for tower charge, then complete synchronized EMP at prepared denizen-lamp nodes.

03 Maxis route reference video

https://www.youtube.com/watch?v=OuEqh7v7zRg

04 Richtofen route reference video

https://www.youtube.com/watch?v=ZHucBiEdTRc

Route and Transit Notes

01 Annotated full map

Community reference with fog lanes, stops, and special zones.

02 Bus upgrade parts

Ladder, hatch, and cow catcher spawn in random Turbine-locked sheds across Bus Depot, Diner, Farm, and Town.

03 Lamp teleporter rule

Denizen must latch your head and jump off under an active lamp (power on or Turbine nearby) to create a teleport node.

Buildables and Cross-Map Systems

01 Navcard table notes

Build nav table at pylon fence with meteorite, plank table, radio box, and fuse box parts. Tranzit navcard is inserted into Die Rise table.

02 Bank and fridge utility

Town bank stores points across matches; Farm fridge stores one weapon across Green Run maps.

03 Tower of Babble tutorial

Reference video for branch execution timings.

Wiki Intel

01 Source guide

https://www.reddit.com/r/CODZombies/wiki/tranzit/

02 Notable mechanics

Bus route planning, denizen/fog management, and buildable coordination are core systems.