Die Rise
Intel Brief
The Victis crew navigates crumbling skyscrapers in a post-apocalyptic Chinese city. Elevators and slippery slopes make survival as dangerous as the horde.
Setup Guide
Power
- Drop from spawn through initial shafts to lower tower sections and work back upward through connected buildings.
- Reach rooftop power room and activate power to enable perk elevators and map systems.
- Track elevator cycles constantly; weapon/perk elevator drift can soft-lock weak setups if ignored.
Pack-a-Punch Location
Rooftop dragon platform area after symbol and dragon-fire unlock sequence.
Accessing Pack-a-Punch
- Turn on power and open rooftop access where dragon statues are visible.
- Shoot both dragon mouth balls with a scoped sniper to trigger dragon-fire sequence.
- Stand on four rooftop symbols in correct order to advance PaP unlock script.
- After successful sequence, Pack-a-Punch becomes available on rooftop platform route.
Sliquifier
Map wonder weapon built near power. Extremely strong chain-kill tool for vertical lane control.
Trample Steam
Key mobility and objective tool. Used for movement skips, symbol steps, and both EE branches.
High Maintenance
CO-OP REQUIREDHigh Maintenance splits into Richtofen and Maxis routes after shared rooftop setup. Both rely on Trample Steam placement logic, Mahjong direction puzzle, and Radio Tower melee order.
Activate power, build nav table on rooftop, synchronize four-elevator jump symbols, then solve ground symbol order and dragon mouth shots.
Blue firework indicates Richtofen path ready; orange indicates Maxis path ready. Commit before placing Trample Steams or pickup items.
Richtofen: complete Sliquifier orb charge loop and Trample kill requirements in assigned tower lanes. Maxis: complete Buddha blood ritual, ballistic-knife revive sequence, and strict character-specific orb handling without order breaks.
Use Mahjong direction/order mapping to melee Radio Tower in the correct compass sequence. Successful finish grants 6 perks and locks branch completion.
Field Strategies
- Vertical risk is the map's hardest mechanic - value safe jumps over speed.
- Track elevator states verbally so teams do not waste rounds waiting.
- Sliquifier saves lives, but overuse in tight drop zones can punish movement.
Special Enemies
Monkey-like special zombie that leaps between floors and building gaps unpredictably. Appears mid-round from round 7 onward. They can knock players off ledges if positioned near drops.
TIP Keep your back to a wall when Jumping Jacks are active. Do not stand near ledge edges. They die in very few shots - prioritise them over regular zombies.
High Maintenance Branch Matrix
Blue fireworks indicate Richtofen progression state; orange fireworks indicate Maxis progression state. Confirm team callout before placing branch-critical Trample Steams.
Prioritize Sliquifier orb-charge step, maintain rooftop control, and avoid accidental Maxis-only interactions while tower input is pending.
Run Buddha blood timing cleanly, coordinate ballistic-knife revive ritual, and enforce exact role ownership on orb carry/placement steps.
Vertical Mobility Risk Control
Call perk and weapon elevator positions every round. Lost elevators are the main source of failed recoveries.
Use Trample Steam for intentional movement skips and emergency route saves, not just trap kills.
Run symbol/objective steps only with one controlled zombie to avoid fatal falls during pressure spikes.
Puzzle References
Compass mapping helper for radio tower melee order.
Radio tower side orientation reference for final order input.
Wiki Intel
https://www.reddit.com/r/CODZombies/wiki/die-rise/
Vertical routing, elevator states, and fall-risk mitigation are more important than raw DPS.