buried BO2

Buried

Underground ghost town, Angola · 2035 · Victis

Setup Difficulty
Quest Difficulty
Community Rating
3.5
Wonder Weapon Paralyzer
Main Quest Resolution 1295

Intel Brief

An entire ghost town buried beneath the African soil, aided by a friendly giant named Leroy. The Maxis vs. Richtofen conflict reaches its conclusion here.

Setup Guide

Power

  1. Open candy shop upper floor and activate main power switch there.
  2. Use Leroy (Arthur) with Booze/Candy intelligently to break barriers and accelerate route opening.
  3. Once power is active, combine mansion route, maze route, and fountain portal for full-map mobility.

Pack-a-Punch Location

Under the Gazebo at maze end near Stamin-Up.

Accessing Pack-a-Punch

  1. Open path through mansion and enter the hedge maze.
  2. Navigate maze to Gazebo center and drop to Pack-a-Punch chamber.
  3. Remember maze randomizes when leaving through mansion or using fountain portal.

Core buildables (General Store)

Buried setup starts in General Store where most key traps and utility devices are assembled.

Turbine set
Fan Fan
Mannequin Mannequin
Plane Wing Plane Wing
Headchopper set
Saw Blade Saw Blade
Lever Lever
Gears Gears
Stand Stand
Subsurface Resonator set
Roulette Wheel Roulette Wheel
Card Table Card Table
Roulette Table Roulette Table
Pipe Pipe
Trample Steam set
Bellows Bellows
Screen Screen
Compressor Compressor
Flag Flag

Guillotine / Gallows (EE devices)

Main-quest devices built at saloon exterior and church bench. Required for both Mined Games branches.

Guillotine parts
Satellite Dish Satellite Dish
Wire Spool Wire Spool
Crystal Crystal
Antennae Antennae
Gallows parts
Bulb Bulb
Battery Battery
Wire Spool Wire Spool
Antennae Antennae

Resolution 1295

PARTIAL SOLO

Mined Games is the Buried branch quest. Richtofen path is fully documented and ends with target challenge + all-perk reward. Maxis-side guidance is community-documented in fragments, so run a checklist approach with strict role discipline. Optional super-EE trigger requires all Green Run map completions and navcard network setup.

01
Core setup and Guillotine build

Power on, open map with Arthur support, then build and collect Guillotine. This begins branch dialogue and orb phases.

02
Richtofen orb and lantern sequence

Charge four red orbs with Paralyzer, knock down lantern with grenade, then complete mistress kill and rooftop cipher steps.

03
Mine sign logic, wisp path, and Time Bomb phase

Solve mine sign hits from lantern cipher, escort visible wisp to Guillotine, kill charged zombies, then run Round Infinity switch retrieval with Time Bomb.

04
Maze lever order and route-specific finish

Solve maze lever order, command Arthur to break mansion fountain, then complete branch endpoint: Richtofen target test/all-perk payout or Maxis device-finalization sequence if your team committed to that side.

Field Strategies

  • Leroy control is the map's skill ceiling - keep resources reserved for key tasks.
  • Paralyzer movement can bypass risk but also create overextension mistakes.
  • Bank and wallbuy economy let you accelerate setup if coordinated.

Special Enemies

Leroy (Friendly Giant)

Not an enemy - a friendly giant prisoner who follows you and assists if given candy from the candy store. He can throw zombies, block doorways, and is central to many Easter Egg steps. He resets between rounds.

TIP Stock up on candy early. Leroy blocking a doorway buys enormous time for setup. During high rounds, keep candy stocked so he remains useful.

Ghost

A spectre that appears periodically in the mansion area and other locations, dealing damage on contact.

TIP Avoid the mansion area in early rounds when you cannot quickly dispatch the ghost. The Paralyzer and upgraded weapons dispatch it efficiently.

Mined Games Branch Matrix

01 Richtofen route (fully documented)

Use Guillotine-centered orb flow, lantern cipher, mine sign order, Round Infinity switch recovery, then complete timed target challenge for completion and all perks.

02 Maxis route (source sparse)

Treat as strict coordinated checklist: build/transport Gallows sequence, preserve role ownership, and avoid cross-route actions. Verify team method against a current community runbook before final attempt.

03 Super EE gate reminder

Courthouse global button availability depends on consistent side completion across Tranzit + Die Rise + Buried and correct navcard table state.

Arthur and Fountain Mobility

01 Church fountain break

Give Arthur booze with his back to the church fountain to crack it open and enable maze fountain transport logic.

02 Maze fountain portal

Explosive-open maze fountain pit to activate one-way return portal to lower spawn.

03 Paralyzer traversal

Paralyzer can trivialize maze navigation by floating over hedge gates and reducing randomization pressure.

Richtofen Route References

01 Mahjong direction helpers

Mine sign order and direction puzzle references used during lantern cipher phase.

02 Round Infinity switch rule

Time Bomb sends team forward for 90 seconds - search all body spawns quickly, recover switch, and place it on Guillotine after returning.

03 Super EE optional gate

Optional final courthouse button requires consistent-side completions of Tranzit + Die Rise + Buried and correct navcard table network state.

Wiki Intel

01 Source guide

https://www.reddit.com/r/CODZombies/wiki/buried/

02 Notable mechanics

Leroy management, banking, and route shortcuts enable fast setup and objective control.