origins BO2

Origins

WWI battlefield, France · 1918 · Primis

Setup Difficulty
Quest Difficulty
Community Rating
5.0
Wonder Weapon Elemental Staffs
Main Quest Little Lost Girl

Intel Brief

WWI-era France, where ancient Giant mechs and supernatural forces converge beneath the mud. The Primis crew's origin story — and one of the greatest Zombies maps ever made.

CLASSIFIED ADDENDUM

Origins is the birthplace of Primis — the crew first met here, drawn together by the supernatural pull of the 115 meteor beneath the WWI battlefield. It's also where the Maxis–Richtofen rift began in earnest, as each pursued the Elemental Staffs for their own agenda. Samantha's music box is buried somewhere beneath the mud, and her voice has been calling out for longer than anyone realises.

Setup Guide

Power

  1. Origins power is split across six Generators; each activation starts a defense/conversion sequence on the pad.
  2. Activation cost scales by player count: 200 (solo), 400 (2P), 600 (3P), 800 (4P).
  3. Stay on the Generator pad until conversion completes; leaving the pad causes progress loss.
  4. Generator positions: 1 Spawn, 2 Tank Station front, 3 Workshop/Fire tunnel, 4 Wind tunnel/Juggernog side, 5 Lightning tunnel side, 6 Church upper floor near Ice tunnel.
  5. Templar Zombies periodically attack powered Generators later in the match; reclaiming dropped Generators should stay a team priority.

Pack-a-Punch Location

Top of the Excavation Site mound (Pack-a-Punch platform).

Accessing Pack-a-Punch

  1. Activate all six Generators across the map.
  2. Once every Generator is powered, the Pack-a-Punch machine becomes active at Excavation.
  3. If Templars disable any Generator later, quickly recover map control so rotations remain safe.

Zombie Shield

Three-part shield built at any Origins build table. It protects your back while stowed and is essential for high-round trench survivability.

Top Piece
Next to a brown crate at Generator 3 (near AK-74u). Next to a brown crate at Generator 3 (near AK-74u).
Outside Spawn on the path to Generator 3, first room on the right. Outside Spawn on the path to Generator 3, first room on the right.
Fire Staff tunnel, right of the portal. Fire Staff tunnel, right of the portal.
Middle Piece
Inside Odin (middle robot) right-foot prints. Inside Odin (middle robot) right-foot prints.
Bottom Piece
Tank Station roof next to a pipe. Tank Station roof next to a pipe.
Dead-end lane near Generator 2. Dead-end lane near Generator 2.
Outside Spawn on the path to Generator 2, first room on the right. Outside Spawn on the path to Generator 2, first room on the right.

Maxis Drone

Quest utility drone required for major Easter Egg progress and special side quests (including Free Magna Collider).

Brain
Spawn, on a table. Spawn, on a table.
Body
Ice Staff tunnel. Ice Staff tunnel.
Between Church and Generator 4. Between Church and Generator 4.
Between Church and Generator 5. Between Church and Generator 5.
Rotor
Excavation next to AK74u wallbuy. Excavation next to AK74u wallbuy.
Staircase near Mule Kick. Staircase near Mule Kick.
On oxygen tanks inside Excavation. On oxygen tanks inside Excavation.

Staff of Fire

Record + crystal + three pieces. The first Panzer kill and flaming plane are mandatory for completion.

Red Record (Fire)
Church, between tank and staircase. Church, between tank and staircase.
Church 2nd floor, in burning pew pile. Church 2nd floor, in burning pew pile.
Church near Generator 6/challenge chest boxes. Church near Generator 6/challenge chest boxes.
Fire Crystal
Crazy Place via Fire tunnel portal. Crazy Place via Fire tunnel portal.
Staff Pieces
Generator 6 reward chest piece (after powering/claiming chest). Generator 6 reward chest piece (after powering/claiming chest).
Shoot down the flaming plane; piece drops near Excavation soul chest. Shoot down the flaming plane; piece drops near Excavation soul chest.
Kill the first Panzer Soldat for the final piece. Kill the first Panzer Soldat for the final piece.

Staff of Wind

Built from Wind Record, crystal, and three robot-foot pieces. Requires correct robot entry timing.

Yellow Record (Wind)
Generator 5, near Stamin-Up. Generator 5, near Stamin-Up.
Generator 5, boxes in front of Lightning tunnel. Generator 5, boxes in front of Lightning tunnel.
Lightning tunnel table near entrance. Lightning tunnel table near entrance.
Wind Crystal
Crazy Place via Wind portal (near Generator 4). Crazy Place via Wind portal (near Generator 4).
Staff Pieces
Inside Thor robot after opening a foot and boarding safely. Inside Thor robot after opening a foot and boarding safely.
Inside Odin robot after opening a foot and boarding safely. Inside Odin robot after opening a foot and boarding safely.
Inside Freya robot after opening a foot and boarding safely. Inside Freya robot after opening a foot and boarding safely.

Staff of Ice

Built from Ice Record, crystal, and three dig-site parts that only spawn during snow rounds.

Blue Record (Ice)
Tank Station shelf right of Mystery Box. Tank Station shelf right of Mystery Box.
Tank Station shelf right of back exit. Tank Station shelf right of back exit.
Tank Station shelf right of front entrance. Tank Station shelf right of front entrance.
Ice Crystal
Crazy Place via Ice portal behind Church. Crazy Place via Ice portal behind Church.
Staff Pieces
Dig sites during snow only (all three parts are weather-gated). Dig sites during snow only (all three parts are weather-gated).

Staff of Lightning

Built from Lightning Record, crystal, and three tank-jump pieces collected during a full tank loop.

Purple Record (Lightning)
Generator 4, next to Wunderfizz. Generator 4, next to Wunderfizz.
Generator 4, on top of a wooden cart. Generator 4, on top of a wooden cart.
End of Wind Staff tunnel. End of Wind Staff tunnel.
Lightning Crystal
Crazy Place via Lightning portal next to Generator 5. Crazy Place via Lightning portal next to Generator 5.
Staff Pieces
Tank jump near Generators 4/3 into footprint platform. Tank jump near Generators 4/3 into footprint platform.
Tank jump near Generator 5 into Excavation route. Tank jump near Generator 5 into Excavation route.
Tank jump before Church Tank Station into Church-side route. Tank jump before Church Tank Station into Church-side route.

Little Lost Girl

PARTIAL SOLO

"Little Lost Girl": activate all Generators, upgrade all four Staffs, complete soul-box and tablet trials, then finish the robot/G-Strike/Maxis finale inside Agartha.

// DETAILED WALKTHROUGH

Step-by-step guide is being compiled. Overview above is a summary.

Field Strategies

  • Split duties early: one player opens Generator lanes while others collect Shovel, records, and first build parts.
  • Treat Panzer rounds as hard checkpoints; save high-DPS weapons and clear him immediately before resuming setup.
  • Learn robot foot cues and safe boarding timing, since Wind Staff and main quest steps depend on consistent robot access.
  • Use the Tank route intentionally for Lightning Staff pieces, not reactively; call timing so teammates are ready at jump points.
  • Do not overstay muddy trenches during recovery rounds; rotate through safer hard-floor routes whenever possible.
  • Recover dropped Generators quickly when Templars attack so map flow, perks, and revives stay stable.

Special Enemies

Panzer Soldat

Appears from round 8. Armoured enemy with a claw that grabs and immobilises players and a flamethrower arm that deals rapid damage. Requires sustained concentrated fire to kill.

TIP Never let him reach a grabbed player - teammates must immediately shoot the claw to free them. He is predictable; traps and Staff charge shots are the fastest kills.

Giant Mech (Riese)

Three massive mechs patrol fixed routes across the map. They are not enemies you fight - but stepping in their path causes an instant stomp that can down you. They also crush zombies.

TIP Learn the three patrol routes early. Collect mech tokens (dropped by zombies they stomp) to ride a mech and collect distant parts safely.

Transport and Records

01 Mark IV Tank

Costs 500 points at Church and loops through the map with a cooldown at Tank Station. It is required for Lightning Staff jumps and repositioning.

02 Teleporters and Gramophone

Each Staff tunnel teleporter requires the Gramophone plus its record. You can only activate one overworld teleporter at a time, but Crazy Place exits remain usable.

03 Gramophone and White Record spawns

Gramophone: Excavation middle level near a table. White Record: next to Pack-a-Punch, No Man's Land entrance sign, or Church-side pillar with boxes.

Shovel and Golden Helmet

01 Shovel role

Dig sites can reward weapons, power-ups, zombies, and special items. Ice Staff parts are tied to snow rounds only.

02 Golden Shovel

Dig 30 sites after obtaining a shovel to upgrade. This improves access to stronger dig rewards.

03 Golden Helmet

After obtaining Golden Shovel, keep digging until Helmet appears. It prevents death from robot stomps.

Staff Upgrade Notes

01 Fire (Kagutsuchi's Blood)

Crazy Place Fire kills on chain plate, then Church torch-number puzzle, set Excavation rings to red, and charge at Fire pedestal.

02 Wind (Boreas' Fury)

Solve Crazy Place Wind symbol puzzle, redirect all three smoke stacks, set Excavation rings to yellow, and charge at Wind pedestal.

03 Ice (Ull's Arrow)

Solve Crazy Place Ice symbol puzzle, break all three tombstones, set Excavation rings to blue, and charge at Ice pedestal.

04 Lightning (Kimat's Bite)

Complete Crazy Place piano code, rotate all electric panel dials correctly, set Excavation rings to purple, and charge at Lightning pedestal.

Maxis Drone and Build Tables

01 Build table locations

Workshop lower floor rear corner, bottom of Wind tunnel staircase, and Church lower level near tank hop point.

02 Build table references

Wind tunnel stair table and Church lower-level table references from the wiki.

03 Church table reference

Lower-level Church build table near tank jump point.

04 Free Magna Collider mini-quest

With Maxis Drone built, collect the four yellow disk checks and then claim the free Magna Collider by Pack-a-Punch.

Game Features

01 Mystery Box network

Box rotates between Laboratory, Generator 2 bunker corner, Generator 3, Generator 4 (Jug lane), Generator 5 (Wunderfizz side), and Generator 6 rear.

02 Perk layout and Wunderfizz

Core perks: Quick Revive, Speed Cola, Stamin-Up, Juggernog, Mule Kick. Wunderfizz can roll additional perks and has multiple generator-area spawn points.

03 Special grenades

Map-specific explosive utility includes Semtex, Monkey Bombs, and G-Strike (earned through quest progression).

Main Easter Egg Notes

01 Core progression gates

Power all six Generators, upgrade all four Staffs, fill four soul boxes, obtain Thunder Fists and G-Strike, then complete Maxis Drone milestones.

02 Robot and G-Strike sequence

Use robot button timing plus G-Strike near Generator 5 to open the pit, deploy Maxis Drone, then survive the Panzer wave.

03 Final Agartha closeout

Place Staffs in Agartha pedestals, secure 100 kills, then deploy upgraded Maxis Drone into the ceiling portal to trigger the ending cutscene.